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dubeye 5 minutes ago [-]
wasd and 1080 is about as far as gaming will ever go until we have sub 50g vr
kimi 2 hours ago [-]
Every five years or so, VR gets to be the next hot thing. My first VR ride was on SGI Indigo, so it's been a while. Believers say we're almost there; I beg to be skeptical at this point.
tikhonj 2 hours ago [-]
It is already here? I've played a bunch of games in VR and they were great, and great in a way that does not translate outside VR. That's as "here" as I need.
deadbabe 2 hours ago [-]
It’s not truly here yet.
When we can use AI to generate entire environments out of our favorite shows and then we can walk around in them and do stuff, then it will be here.
bigyabai 1 hours ago [-]
People do this in VRChat already, it's not a killer feature.
Animats 22 minutes ago [-]
This isn't the first swivel chair setup. Someone had something like it a few months back. Large curved screen fixed to swivel chair, joystick turns chair.
NDlurker 3 hours ago [-]
>Some days he’s in VR more than he’s out of it. He’d even try to sleep there, but the headset made it hard to get comfortable.
Why?
Animats 11 minutes ago [-]
Phia, who hosts The Virtual Reality Show, tried sleeping in VRChat.[1]
People who are alone can have the feeling of sleeping in a room with others.
Not sex, just sleep. She was OK with it, but reported that, in the middle of the night, she lost her network connection, and the virtual room was set to not allow new entrants at night, so she couldn't get back in.
Phia's comments on cybersickness are worth reading. She has a good video on how to get past it.[2] She's a VR native. She started using VR as a teen, and has tried almost all the available hardware, including motion trackers and treadmills. She claims VR is not low-effort to get used to but is worth it. Like a sport.
Her thing as a Youtuber is that her outfits in real life match her outfits in virtual reality.
It's hard to sleep with a headset mounted to your head.
jader201 3 hours ago [-]
Not exactly the same, but the Nintendo 3DS accomplishing 3D without any special glasses (using a lenticular screen) sounds similar.
I remember being blown away when I first saw it.
kimi 2 hours ago [-]
It was very nice, but very tiring after the first 5 minutes. So everybody I'm aware of switched it off in practice.
jader201 17 minutes ago [-]
Really? I didn’t seem to have too many issues with it, especially compared to my experience with the Oculus Quest (where I can get headaches after 10 or so minutes).
After longer sessions with it, sure, but I don’t remember 5 (or even 20-30) minutes giving me issues.
happymellon 12 hours ago [-]
Didn't they do this with arcade machines 20 years ago?
pnut 11 hours ago [-]
And the SGI CAVE 35 years ago
justinclift 8 hours ago [-]
Looking around for info about there, I'm seeing very few mentions of it.
Well, not with a micromirror array which directs a different image to each eye.
Would love to have it at home and watch a concert! I tried watching a VR concert at YouTube with goggles but the experience is not very relaxed
waltbosz 34 minutes ago [-]
I watched some VR videos of DJ sets that I found very immersive. I think the trick was that the camera was at audience level and I could turn around and see people dancing around me on all sides.
I watched another VR concert that was just the performer and no audience, and that was kind of dull.
terminalcommand 9 hours ago [-]
And also the resolution is too low for immersion. The resolution on yt covers all 180 or 360 degrees you are looking at. It is pixallated.
11 hours ago [-]
schobi 12 hours ago [-]
Well.. it sounds like they want to "avoid bulky VR headsets"
But their alternative is even bulkier. A chair with a big screen, more like a personal holodeck box to sit in.
I totally believe this can be used to place better optics and avoid motion sickness, for better immersion.
The product vision is not clear for me - maybe as a better version of the single person privacy phone booths that can be found in shared office environments? At home? Rather not
roarcher 9 hours ago [-]
I actually laughed out loud when I reached the end of the article decrying "bulky" headsets and finally saw their alternative. Reminds me of the giant egg thing that Darth Vader lives in.
bredren 3 hours ago [-]
That “giant egg thing” is Lord Vader’s meditation chamber and coincidentally is also used to alleviate the discomfort of wearing his head mounted kit.
moffkalast 7 hours ago [-]
The selling point is flipping it up when someone comes to talk to you and saying "you have failed me for the last time, commander".
deIeted 2 hours ago [-]
And all you'd need is 3d movie glasses, different polarized light, and you get rid of everything else. You just need a projector
or back project for a CAVE system. sounds like a lot of work to get a gov grant to me - at least it wasn't US $
thih9 10 hours ago [-]
We’re looking at prototypes. If the final product is a bit smaller it would be the size of a large CRT TV.
wiradikusuma 9 hours ago [-]
Like those stereoscopic "3D" TV?
SadErn 9 hours ago [-]
[dead]
oniony 11 hours ago [-]
It did make me laugh. I read the whole article envisaging some sort of mini holodeck only to get to the final reveal image at the end.
croes 9 hours ago [-]
They want to avoid wearing a bulky a headset, sitting in a bulky VR system achieves that.
I guess you have less neck strain
jack_pp 5 hours ago [-]
> “Some days he’s in VR more than he’s out of it. He’d even try to sleep there, but the headset made it hard to get comfortable.”
ah, truly a problem that needs to be fixed.
wth does it even mean to "sleep in VR"?
atrus 4 hours ago [-]
Just that, sleeping while in some VR world. There are plenty of "sleep with me" VRChat worlds (without the eroticism)
embedding-shape 4 hours ago [-]
Don't ask me why/how, but some people do in fact sleep with a VR headset on. I've managed to get my hands on the Steam Frame, so naturally I started developing native software for it, and also joined a bunch of communities, and learning about a lot of new stuff I wasn't aware of since before.
Apparently a bunch of people hang out in a VR application called "VRChat" which is essentially the "Metaverse" Zuckerberg wanted to and failed to build. It's basically "video conference call for friends group on steroids", with custom avatars, full body tracking and a bunch of stuff. Apparently, some of these people who use this a lot, also sometimes "sleep together" in the game, wearing the headset, sometimes in public places, or wherever. Other people also seemingly put some calm background + music/tones and sleep to that, while wearing the headset.
Again, I've never done this myself, have no idea about the long-term effects (psychological or physically [the eyes?!]), but at least I hope this explains what "sleep in VR" would mean for many of the ones that do that.
jack_pp 4 hours ago [-]
but they sleep with their eyes closed right? I mean I can maybe understand the body tracking in the VR world but why in the world would I keep the headset on if my eyes are closed?
rubicon33 2 hours ago [-]
They VR to be woken up. The headset has become their reality. Who are you to say otherwise?
1 hours ago [-]
fsniper 3 hours ago [-]
I understand the complaint about the bulk of the device shown, however they are mostly missing out the fact that the reason of the architecture is in the classical VR, bulk is carried on the head, pressing weight on the neck. Here body is free of any extra weight. Device’s bulk is of no concern.
montroser 8 hours ago [-]
Contact lens displays are going to be the way this actually ends up working at scale.
moffkalast 7 hours ago [-]
VR headset manufacturers are already finding it barely physically possible to fit over 2500x2500 pixels into a smartwatch sized display, good luck on getting anywhere close at several millimetres of total area, and without it overheating immediately.
I don't suppose these guys see the irony of replacing a goggle sized device with something that requires a forklift to move around either.
embedding-shape 4 hours ago [-]
> good luck on getting anywhere close at several millimetres of total area, and without it overheating immediately.
FWIW, 30 years ago most engineers in the field would say the same about a lot of our existing technology. Not to mention other fields, "seemingly impossible" things are possible today, for better or worse.
Regex777 9 hours ago [-]
i feel they are working towards good research but, unless they do multiple iteration to minimize the hardware and make the chair affordable.
Its not just about price but it's also about comfort, some might feel packed in that chair.
amelius 8 hours ago [-]
They should have this in every airline passenger seat.
cubefox 10 hours ago [-]
This is not a head-mounted display, it's a chair-mounted display and as such totally unsuited for VR. The mirror system they are using for the display is autostereoscopic (the eyes receive different pictures), but this is not sufficient for VR, which also requires head tracking.
How the autostereoscopic effect is achieved isn't explained either, and it sounds as if this part isn't even new.
Their main innovation seems to be: they mounted the display to a rotating chair and attached an iPad to the chair in order to track the chair rotation.
chaostheory 12 hours ago [-]
Only Gen Alpha and younger accepts VR headsets. The problem with non-wearable solutions is both space required and price
sReinwald 11 hours ago [-]
I'm a millennial, and I've been using VR for the better part of seven years, ever since the Oculus Rift S. If you look at niche communities like sim racing, flight sims, or space sims, you'll find plenty of millennials and Gen Xers who use VR extensively because it offers a level of immersion that a screen (or three) simply can't match.
I suspect your perception of VR users is somewhat skewed by 12-year-olds playing Gorilla Tag on standalone Meta Quests. There's a substantial enthusiast community outside that demographic.
2III7 9 hours ago [-]
I'm a late 80-s production and I love my PSVR2 for sim racing and casual gaming.
jrm4 6 hours ago [-]
Funny, I genuinely presumed your downvotes were because they don't really accept them either.
When we can use AI to generate entire environments out of our favorite shows and then we can walk around in them and do stuff, then it will be here.
Why?
Phia's comments on cybersickness are worth reading. She has a good video on how to get past it.[2] She's a VR native. She started using VR as a teen, and has tried almost all the available hardware, including motion trackers and treadmills. She claims VR is not low-effort to get used to but is worth it. Like a sport.
Her thing as a Youtuber is that her outfits in real life match her outfits in virtual reality.
[1] https://www.youtube.com/watch?v=1kI-d0lf1Z4
[2] https://www.youtube.com/watch?v=ixdNKc53VZQ
I remember being blown away when I first saw it.
After longer sessions with it, sure, but I don’t remember 5 (or even 20-30) minutes giving me issues.
This seems to be one of the few: https://www.webwire.com/ViewPressRel.asp?aId=11400
Would love to have it at home and watch a concert! I tried watching a VR concert at YouTube with goggles but the experience is not very relaxed
I watched another VR concert that was just the performer and no audience, and that was kind of dull.
But their alternative is even bulkier. A chair with a big screen, more like a personal holodeck box to sit in.
I totally believe this can be used to place better optics and avoid motion sickness, for better immersion.
The product vision is not clear for me - maybe as a better version of the single person privacy phone booths that can be found in shared office environments? At home? Rather not
or back project for a CAVE system. sounds like a lot of work to get a gov grant to me - at least it wasn't US $
ah, truly a problem that needs to be fixed.
wth does it even mean to "sleep in VR"?
Apparently a bunch of people hang out in a VR application called "VRChat" which is essentially the "Metaverse" Zuckerberg wanted to and failed to build. It's basically "video conference call for friends group on steroids", with custom avatars, full body tracking and a bunch of stuff. Apparently, some of these people who use this a lot, also sometimes "sleep together" in the game, wearing the headset, sometimes in public places, or wherever. Other people also seemingly put some calm background + music/tones and sleep to that, while wearing the headset.
Again, I've never done this myself, have no idea about the long-term effects (psychological or physically [the eyes?!]), but at least I hope this explains what "sleep in VR" would mean for many of the ones that do that.
I don't suppose these guys see the irony of replacing a goggle sized device with something that requires a forklift to move around either.
FWIW, 30 years ago most engineers in the field would say the same about a lot of our existing technology. Not to mention other fields, "seemingly impossible" things are possible today, for better or worse.
Its not just about price but it's also about comfort, some might feel packed in that chair.
How the autostereoscopic effect is achieved isn't explained either, and it sounds as if this part isn't even new.
Their main innovation seems to be: they mounted the display to a rotating chair and attached an iPad to the chair in order to track the chair rotation.
I suspect your perception of VR users is somewhat skewed by 12-year-olds playing Gorilla Tag on standalone Meta Quests. There's a substantial enthusiast community outside that demographic.